Do you play?

We would like to cordially invite everyone to the Do you play? panel – this year, we will talk about criticism and aesthetics in video games. Marzena Falkowska will try to answer the question: what do we need critics for? In turn, Magda Cielecka and Jakub Dvorský will showcase the different aspects of aesthetics in electronic games – from visuals to gameplay. A debate will take place after the multimedia presentations, which will include audience members.

Marzena Falkowska / Altergranie
„Thought-provokers or killjoys: what do we need video games critics for?”

Magdalena Cielecka / Artifex Mundi
„Beyond visuals – aesthetics of gameplay”

Jakub Dvorský / Amanita Design
„Indie Menu”

Debate moderator: Bartosz Kłoda-Staniecko / University of Silesia

The panel and debate will be conducted in English.

Marzena Falkowska

Founder of the video game and game culture blog Altergranie. Her works were published at Jawne Sny, Technopolis and the magazines Dwutygodnik and Pixel. Her interests in games center around their capabilities for authorial expression, being media for unobvious emotions and both social and personal content. She plays both mainstream and experimental indie titles, focusing her critical attention on the latter. Speaker at the Grasz? conference at the Ars Independent Festival 2014.

Magdalena Cielecka

Video game producer at Artifex Mundi in Katowice and doctoral student of The Institute of Audiovisual Arts at the Jagiellonian University. Her research interests oscilate between the history of adventure games and designing the protagonist-player relationship. She’s not waiting for the Citizen Kane of video games. If she’s not currently playing some obscure, yet compelling game, she’s most likely tackling another BioWare production.

Jakub Dvorský

Born in Brno in 1978. He started making computer games when he was fifteen. In 2003 finished Academy of Arts in Prague with flash game Samorost as his thesis project. At the same year he founded Amanita Design, small independent studio which specializes mostly in developing 2D adventure games. Besides Samorost series the studio’s best known titles are Machinarium and Botanicula. Jakub Dvorský was also a production designer for feature puppet film “Kooky” (“Kuky se vrací”) by Jan Svěrák.

The event is organized with the support of the Czech Centrum.

The Black Horse Competition

Feature debuts and second films competition

The Black Horse of Animation Competition 1/3

Short animations competition

The Black Horse of Animation Competition 2/3

Short animations competition

The Black Horse of Animation Competition 3/3

Short animations competition

Give it a Chance!

Set of animations, from which viewers will choose film, which will join the Black Horse of Animation competition

The Black Horse of Video Games Competition

New video games competition. Technological Partner of the exhibition is PCStore

Jury reviews

Barczyk, van Elmbt, Dębski, Verveake, Dvorský. Films, animations, video games.

Out of Competition

Sensual cinema from three different continents. Debuts and second films screened out of of competition.

Louder

No matter the costs or opinions. Music films and documentaries from all over the world

Do you play?

Designer, producer, journalist. Video game aesthetics and criticism panel

Apart

Not quite imagined. Periphery of music videos. Games of animation.

Music Stage

Cassette sets, pocket jam session, pop from Berlin and house from Katowice. Concerts, live acts, DJ sets

Accompanying Events

Animations from Budapest, adventure games from Katowice, peculiarities from VR